Project 1 : Modelling of an Architectural Design
 start drawing 2D plan.jpg |  complete 2D drawing.jpg |  save dwg.jpg |  import dwg to 3ds.jpg |  rotate 2D and start 3D.jpg |  complete 3d.jpg |  3ds max render.jpg |
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 3ds max rendering.jpg |
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Completed Model :
 perspective.jpg |  front elevation.jpg |  left elevation.jpg |
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 back elevation.jpg |  right elevation.jpg |
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Project 2 : Still Rendering with Materials, Lights, Camera Views with Site Context (Exterior)
 select profile and renderer.jpg |  setting resolution.jpg |  select materials.jpg |
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 create UVW map to adjust texture.jpg |  add vray sun.jpg |  vray sun setting.jpg |
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 vray sun setting 2.jpg |  environment setting.jpg |  copy environment map to GI environment.jpgCopy environment map to GI environment and reflection environment override so when moving sun up or down sky colour will automatically change from blue to red. |
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 adjust sun size multiplier.jpgAdjust size multiplier to control the softness of shadow. |  add camera.jpg |  add another camera.jpg |
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 adjust focal length of camera.jpg |  change the height to human eye level.jpg |  start rendering.jpg |
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 export to picture format.jpg |  open picture in photoshop.jpg |  delete background layer.jpg |
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 insert sky and tree.jpg |  adjustment and create shadow.jpg |  adjust brigthness and saturation.jpg |
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 complete edit.jpg |
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Completed Model :
Project 2 : Still Rendering with Materials, Lights, Camera Views with Site Context (Interior)
 import file and change renderer to Vray.jpg |  import model to 3ds max.jpg |  resize object to fit the scene.jpg |
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 set camera view and adjust focal length.jpg |  assign materials to objects.jpg |  apply UVM Map to adjust the map.jpg |
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 create Vray Light and Target Light.jpg |  Adjust intensity and shadow map of light.jpg |  Enable Global Illumination to adjust light quality and brightness.jpg |
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 test rendering and continue adjust settings to create most suitable lightning.jp |  create 2nd camera view.jpg |  Adjust output size to 1080p for final render.jpg |
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 save to png format and edit in photoshop.jpg |  add sky to background.jpg |  adjust level of mirror to enhance the effect of reflection.jpg |
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 complete edit and save the final product.jpg |  repeat the steps and save.jpg |
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Completed Model :
Project 3 : Animation of the Completed 3D scene
 open project 2 file.jpg |  add tree.jpg |  select mesh.jpg |
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 soft selection.jpg |  use noise modifier and enable animate noise after adjust the strength.jpg |  duplicate trees.jpg |
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 add environment map to material editor.jpg |  use environemt map as viewport background.jpg |  change to cylindrical environment and adjust the tiling and offset to fit the scene.jpg |
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 open editor to adjust the noise frequency of tree according the frames.jpg |  use PArray to create leaves.jpg |  create a plane and apply leaf material to it.jpg |
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 make it curve in shape .jpg |  use PArray to choose the plane as emitter.jpg |  set particle as mesh and select leaf plane as object.jpg |
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 adjust particle timing and speed etc.jpg |  use gravity and bind to PArray to make the direction of leaf toward ground.jpg |  use camera.jpg |
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 adjust camera angle and focal length and set the keys of frames.jpg |  create preview to see the result.jpg |  create water flow by using PArray.jpg |
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 draw line and set it as the path of camera.jpg |  select renderer and adjust settings.jpg |  start rendering to video format.jpg |
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 edit video.jpg |  final render.jpg |
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