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Project 1 : Modelling of an Architectural Design

start drawing 2D plan.jpg

start drawing 2D plan.jpg

complete 2D drawing.jpg

complete 2D drawing.jpg

save dwg.jpg

save dwg.jpg

import dwg to 3ds.jpg

import dwg to 3ds.jpg

rotate 2D and start 3D.jpg

rotate 2D and start 3D.jpg

complete 3d.jpg

complete 3d.jpg

3ds max render.jpg

3ds max render.jpg

3ds max rendering.jpg

3ds max rendering.jpg

Completed Model :

perspective.jpg

perspective.jpg

front elevation.jpg

front elevation.jpg

left elevation.jpg

left elevation.jpg

back elevation.jpg

back elevation.jpg

right elevation.jpg

right elevation.jpg

Project 2 : Still Rendering with Materials, Lights, Camera Views with Site Context (Exterior)

select profile and renderer.jpg

select profile and renderer.jpg

setting resolution.jpg

setting resolution.jpg

select materials.jpg

select materials.jpg

create UVW map to adjust texture.jpg

create UVW map to adjust texture.jpg

add vray sun.jpg

add vray sun.jpg

vray sun setting.jpg

vray sun setting.jpg

vray sun setting 2.jpg

vray sun setting 2.jpg

environment setting.jpg

environment setting.jpg

copy environment map to GI environment.jpg

copy environment map to GI environment.jpg

Copy environment map to GI environment and reflection environment override so when moving sun up or down sky colour will automatically change from blue to red.

adjust sun size multiplier.jpg

adjust sun size multiplier.jpg

Adjust size multiplier to control the softness of shadow.

add camera.jpg

add camera.jpg

add another camera.jpg

add another camera.jpg

adjust focal length of camera.jpg

adjust focal length of camera.jpg

change the height to human eye level.jpg

change the height to human eye level.jpg

start rendering.jpg

start rendering.jpg

export to picture format.jpg

export to picture format.jpg

open picture in photoshop.jpg

open picture in photoshop.jpg

delete background layer.jpg

delete background layer.jpg

insert sky and tree.jpg

insert sky and tree.jpg

adjustment and create shadow.jpg

adjustment and create shadow.jpg

adjust brigthness and saturation.jpg

adjust brigthness and saturation.jpg

complete edit.jpg

complete edit.jpg

Completed Model :

Project 2 : Still Rendering with Materials, Lights, Camera Views with Site Context (Interior) 

import file and change renderer to Vray.jpg

import file and change renderer to Vray.jpg

import model to 3ds max.jpg

import model to 3ds max.jpg

resize object to fit the scene.jpg

resize object to fit the scene.jpg

set camera view and adjust focal length.jpg

set camera view and adjust focal length.jpg

assign materials to objects.jpg

assign materials to objects.jpg

apply UVM Map to adjust the map.jpg

apply UVM Map to adjust the map.jpg

create Vray Light and Target Light.jpg

create Vray Light and Target Light.jpg

Adjust intensity and shadow map of light.jpg

Adjust intensity and shadow map of light.jpg

Enable Global Illumination to adjust light quality and brightness.jpg

Enable Global Illumination to adjust light quality and brightness.jpg

test rendering and continue adjust settings to create most suitable lightning.jp

test rendering and continue adjust settings to create most suitable lightning.jp

create 2nd camera view.jpg

create 2nd camera view.jpg

Adjust output size to 1080p for final render.jpg

Adjust output size to 1080p for final render.jpg

save to png format and edit in photoshop.jpg

save to png format and edit in photoshop.jpg

add sky to background.jpg

add sky to background.jpg

adjust level of mirror to enhance the effect of reflection.jpg

adjust level of mirror to enhance the effect of reflection.jpg

complete edit and save the final product.jpg

complete edit and save the final product.jpg

repeat the steps and save.jpg

repeat the steps and save.jpg

Completed Model :

Project 3 : Animation of the Completed 3D scene

open project 2 file.jpg

open project 2 file.jpg

add tree.jpg

add tree.jpg

select mesh.jpg

select mesh.jpg

soft selection.jpg

soft selection.jpg

use noise modifier and enable animate noise after adjust the strength.jpg

use noise modifier and enable animate noise after adjust the strength.jpg

duplicate trees.jpg

duplicate trees.jpg

add environment map to material editor.jpg

add environment map to material editor.jpg

use environemt map as viewport background.jpg

use environemt map as viewport background.jpg

change to cylindrical environment and adjust the tiling and offset to fit the scene.jpg

change to cylindrical environment and adjust the tiling and offset to fit the scene.jpg

open editor to adjust the noise frequency of tree according the frames.jpg

open editor to adjust the noise frequency of tree according the frames.jpg

use PArray to create leaves.jpg

use PArray to create leaves.jpg

create a plane and apply leaf material to it.jpg

create a plane and apply leaf material to it.jpg

make it curve in shape .jpg

make it curve in shape .jpg

use PArray to choose the plane as emitter.jpg

use PArray to choose the plane as emitter.jpg

set particle as mesh and select leaf plane as object.jpg

set particle as mesh and select leaf plane as object.jpg

adjust particle timing and speed etc.jpg

adjust particle timing and speed etc.jpg

use gravity and bind to PArray to make the direction of leaf toward ground.jpg

use gravity and bind to PArray to make the direction of leaf toward ground.jpg

use camera.jpg

use camera.jpg

adjust camera angle and focal length and set the keys of frames.jpg

adjust camera angle and focal length and set the keys of frames.jpg

create preview to see the result.jpg

create preview to see the result.jpg

create water flow by using PArray.jpg

create water flow by using PArray.jpg

draw line and set it as the path of camera.jpg

draw line and set it as the path of camera.jpg

select renderer and adjust settings.jpg

select renderer and adjust settings.jpg

start rendering to video format.jpg

start rendering to video format.jpg

edit video.jpg

edit video.jpg

final render.jpg

final render.jpg

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